对于按键事件,调用mDevices[i]->layoutMap->map进行映射。映射实际是由 KeyLayoutMap::map完成的,KeyLayoutMap类里读取配置文件qwerty.kl,由配置 文件 qwerty.kl 决定键值的映射关系。你可以通过修 改./development/emulator/keymaps/qwerty.kl来改变键值的映射关系。 
JNI 函数 

在frameworks/base/services/jni/com_android_server_KeyInputQueue.cpp文 件中,向 JAVA提供了函数android_server_KeyInputQueue_readEvent,用于读 取输入设备事件。 

C代码
  1. static jboolean   
  2. android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,   
  3.                                            jobject event)   
  4. {   
  5.      gLock.lock();   
  6.      sp hub = gHub;   
  7.     if (hub == NULL) {   
  8.          hub = new EventHub;   
  9.          gHub = hub;   
  10.      }   
  11.      gLock.unlock();   
  12.   
  13.      int32_t deviceId;   
  14.      int32_t type;   
  15.      int32_t scancode, keycode;   
  16.      uint32_t flags;   
  17.      int32_t value;   
  18.      nsecs_t when;   
  19.     bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,   
  20.              &flags, &value, &when);   
  21.   
  22.      env->SetIntField(event, gInputOffsets.mDeviceId, (jint)deviceId);   
  23.      env->SetIntField(event, gInputOffsets.mType, (jint)type);   
  24.      env->SetIntField(event, gInputOffsets.mScancode, (jint)scancode);   
  25.      env->SetIntField(event, gInputOffsets.mKeycode, (jint)keycode);   
  26.      env->SetIntField(event, gInputOffsets.mFlags, (jint)flags);   
  27.      env->SetIntField(event, gInputOffsets.mValue, value);   
  28.      env->SetLongField(event, gInputOffsets.mWhen,   
  29.                          (jlong)(nanoseconds_to_milliseconds(when)));   
  30.   
  31.     return res;   
  32. }  


readEvent调用hub->getEvent读了取事件,然后转换成JAVA的结构。 
事件中转线程 

在frameworks/base/services/java/com/android/server/KeyInputQueue.java 里创建了一个线程,它循环的读取事件,然后把事件放入事件队列里。 

Java代码
  1. Thread mThread = new Thread("InputDeviceReader") {   
  2.         public void run() {   
  3.              android.os.Process.setThreadPriority(   
  4.                      android.os.Process.THREAD_PRIORITY_URGENT_DISPLAY);   
  5.   
  6.             try {   
  7.                  RawInputEvent ev = new RawInputEvent();   
  8.                 while (true) {   
  9.                      InputDevice di;   
  10.   
  11.                      readEvent(ev);   
  12.   
  13.                      send = preprocessEvent(di, ev);   
  14.                      addLocked(di, curTime, ev.flags, ..., me);   
  15.                  }   
  16.          }   
  17.      };  


输入事件分发线程 

在frameworks/base/services/java/com/android/server/WindowManagerService.java里创建了一个输入事件分发线程,它负责把事件分发到相应的窗口上去。 

Java代码
  1. mQueue.getEvent   
  2. dispatchKey/dispatchPointer/dispatchTrackball  




按键,触摸屏流程分析 

按键触摸屏流程分析: 
WindowManagerService类的构造函数 
WindowManagerService() 
mQueue = new KeyQ(); 
因为 WindowManagerService.java (frameworks\base\services\java\com\android\server)中有:    
private class KeyQ extends KeyInputQueue 
KeyQ 是抽象类 KeyInputQueue 的实现,所以 new KeyQ类的时候实际上在 KeyInputQueue 类中创建了 
一个线程 InputDeviceReader 专门用来冲设备读取按键事件,代码: 
Thread mThread = new Thread("InputDeviceReader") { 
public void run() 

        在循环中调用:readEvent(ev); 
    ... 
    send = preprocessEvent(di, ev); 
        实际调用的是 KeyQ 类的 preprocessEvent 函数 
    ... 
    int keycode = rotateKeyCodeLocked(ev.keycode); 
      int[] map = mKeyRotationMap; 
      for (int i=0; i<N; i+=2) 
      { 
        if (map[i] == keyCode) 
          return map[i+1]; 
      } // 
    addLocked(di, curTime, ev.flags,RawInputEvent.CLASS_KEYBOARD,newKeyEvent(di, di.mDownTime, curTime, down,keycode, 0, scancode,...)); 
      QueuedEvent ev = obtainLocked(device, when, flags, classType, event); 



readEvent() 实际上调用的是 com_android_server_KeyInputQueue.cpp (frameworks\base\services\jni)中的: 
static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,jobject event) 
bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,&flags, &value, &when); 
调用的是 EventHub.cpp (frameworks\base\libs\ui)中的: 
bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType, 
        int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, 
        int32_t* outValue, nsecs_t* outWhen) 
在函数中调用了读设备操作:res = read(mFDs[i].fd, &iev, sizeof(iev)); 


在构造函数 WindowManagerService()调用 new KeyQ() 以后接着调用了: 
mInputThread = new InputDispatcherThread();       
...     
mInputThread.start(); 
来启动一个线程 InputDispatcherThread 
run() 
process(); 
    QueuedEvent ev = mQueue.getEvent(...) 
因为WindowManagerService类中: final KeyQ mQueue; 
所以实际上 InputDispatcherThread 线程实际上从 KeyQ 的事件队列中读取按键事件。 
switch (ev.classType) 
case RawInputEvent.CLASS_KEYBOARD: 
    ... 
    dispatchKey((KeyEvent)ev.event, 0, 0); 
    mQueue.recycleEvent(ev); 
    break; 
case RawInputEvent.CLASS_TOUCHSCREEN: 
    //Log.i(TAG, "Read next event " + ev); 
    dispatchPointer(ev, (MotionEvent)ev.event, 0, 0); 
    break; 

=============================================================== 


KeyInputQueue.java (frameworks\base\services\java\com\android\server): 
的线程 Thread mThread = new Thread("InputDeviceReader") 本地调用: 
readEvent(ev);读取按键。readEvent 调用的是文件: 
com_android_server_KeyInputQueue.cpp (frameworks\base\services\jni)中的函数: 
static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz, 
                                          jobject event) 
android_server_KeyInputQueue_readEvent中有: 
hub = new EventHub; 
bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode, 
            &flags, &value, &when); 

hub->getEvent 调用的是 
EventHub.cpp (frameworks\base\libs\ui) 文件中的函数: 
bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType, 
        int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, 
        int32_t* outValue, nsecs_t* outWhen) 
读取按键。 

class RefBase::weakref_impl : public RefBase::weakref_type 



在系统启动后,android 会通过 
static const char *device_path = "/dev/input"; 
bool EventHub::openPlatformInput(void) 
res = scan_dir(device_path); 


通过下面的函数打开设备。 
int EventHub::open_device(const char *deviceName) 

... 
fd = open(deviceName, O_RDWR); 
... 
mFDs[mFDCount].fd = fd; 
mFDs[mFDCount].events = POLLIN; 
... 
ioctl(mFDs[mFDCount].fd, EVIOCGNAME(sizeof(devname)-1), devname); 
... 
const char* root = getenv("ANDROID_ROOT"); 
snprintf(keylayoutFilename, sizeof(keylayoutFilename), 
                 "%s/usr/keylayout/%s.kl", root, tmpfn); 
... 
device->layoutMap->load(keylayoutFilename); 
... 

打开设备的时候,如果 device->classes&CLASS_KEYBOARD 不等于 0 表明是键盘。 
常用输入设备的定义有: 
enum { 
        CLASS_KEYBOARD      = 0x00000001, //键盘 
        CLASS_ALPHAKEY      = 0x00000002, // 
        CLASS_TOUCHSCREEN   = 0x00000004, //触摸屏 
        CLASS_TRACKBALL     = 0x00000008 //轨迹球 
    }; 
打开键盘设备的时候通过上面的 ioctl 获得设备名称,命令字 EVIOCGNAME 的定义在文件: 
kernel/include/linux/input.h 中。 
#define EVIOCGNAME(len)   _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */ 
在内核键盘驱动文件 drivers/input/keyboard/pxa27x_keypad.c 中定义了设备名称:pxa27x-keypad 
static struct platform_driver pxa27x_keypad_driver = { 
    .probe        = pxa27x_keypad_probe, 
    .remove        = __devexit_p(pxa27x_keypad_remove), 
    .suspend    = pxa27x_keypad_suspend, 
    .resume        = pxa27x_keypad_resume, 
    .driver        = { 
        .name    = "pxa27x-keypad", 
        .owner    = THIS_MODULE, 
    }, 
}; 
ANDROID_ROOT 为环境变量,在android的命令模式下通过 printenv 可以知道它为: system 
所以 keylayoutFilename 为:/system/usr/keylayout/pxa27x-keypad.kl 
pxa27x-keypad.kl 定义了按键映射,具体内容如下: 
---------------------- 
# NUMERIC KEYS 3x4 
key 2   1 
key 3   2 
key 4   3 
key 5   4 
key 6   5 
key 7   6 
key 8   7 
key 9   8 
key 10 9 
key 11 0 
key 83 POUND 
key 55 STAR 

# FUNCTIONAL KEYS 
key 231 MENU        WAKE_DROPPED 
key 192 BACK           WAKE_DROPPED 
key 193 HOME       WAKE 
key 107 DEL        WAKE 
key 102 CALL        WAKE_DROPPED 
key 158 ENDCALL     WAKE_DROPPED 
key 28   DPAD_CENTER     WAKE 
key 115 VOLUME_UP 
key 114 VOLUME_DOWN 
---------------------- 
如果没有定义键盘映射文件,那么默认使用系统的 /system/usr/keylayout/qwerty.kl 
可以修改 /system/usr/keylayout/qwerty.kl 文件改变Android公司的按键映射。 

device->layoutMap->load(keylayoutFilename) 调用的是文件: 
KeyLayoutMap.cpp (frameworks\base\libs\ui)中的函数: 
status_t KeyLayoutMap::load(const char* filename)通过解析 pxa27x-keypad.kl 
把按键的映射关系保存在 :KeyedVector<int32_t,Key> m_keys; 中。 
当获得按键事件以后调用: 
status_t KeyLayoutMap::map(int32_t scancode, int32_t *keycode, uint32_t *flags) 
由映射关系 KeyedVector<int32_t,Key> m_keys 把扫描码转换成andorid上层可以识别的按键。
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