http://www.b2bweb.fr/molokoloco/best-must-know-ressources-for-building-the-new-web-%E2%98%85/

Here the dump of my ultimate collection of online Web development resources and directory, oriented for the Front-End user Interface (UI).

HTML5 and all related open standards are moving fast, but for now, building a whole Website/WebApp on top of that can be very inconsistent, especially across various browsers experiences.

 

So… how to embrace new awesome web technologies ?

Now, as Web Developers and Designers, we have to build on top of more stable framework. It’s here that come JavaScript jQuery, acting like interface into browser’s implementations. That how we can expect more stability and consistency.

There is not only JS, building a state-of-the-art webSite. That now like making a big movie, with hundred specialized tasks and jobs…

From A to Z, this is huge ! Even if i think we don’t need to be an expert for all… (Thus we try) ^^

Best things in life are free, time to learn !

 

LEARNING HTML 5, CODING AND DESIGN

  • Awesome HTML5 Dashboard by Mozilla
  • WhatWG Developers, A clear technical specification of HTML5 for Web developers
  • StackOverflow : Welcome to Q&A for professional and enthusiast programmers
  • Addyosmani, jQuery & JavaScript articles and tutorials for the community
  • Sohtanaka, jQuery & JavaScript articles and tutorials for the community
  • Nettuts+ is a site aimed at web developers and designers offering tutorials and articles on technologies, skills and techniques to improve how you design and build websites. We cover HTML, CSS, Javascript, CMS’s, PHP and Ruby on Rails.
  • Codrops, tutorials and web resources
  • WebAppers, best Open Source Resources for Web Developers
  • Tutorialzine – PHP MySQL jQuery CSS Tutorials, Resources and Freebies
  • Mozilla JavaScript guide for developers
  • WebDev and jQuery wiki codes snippets, compiled by myself ;)

 

SERVER SIDE SOFTWARES

  • Node.js is a server-side JavaScript environment that uses an asynchronous event-driven model. This allows Node.js to get excellent performance based on the architectures of many Internet applications. Sources and live demo.
  • PhantomJS is a server-side headless WebKit with JavaScript API. It has fast and native support for various web standards : DOM handling, CSS selector, JSON, Canvas, and SVG
  • Lighttpd is a lightweight open-source web server. News, documentation, benchmarks, bugs, and download. Lighttpd powers several popular Web 2.0 sites like YouTube, wikipedia and meebo.
  • NGinx, high performance and lightweight web server as well as a reverse proxy and e-mail platform
  • The Apache HTTP Server Project is an effort to develop and maintain an open-source HTTP server for modern operating systems
  • PHP :  Hypertext Preprocessor. Server-side HTML embedded scripting language. It provides web developers with a full suite of tools for building dynamic websites
  • FFmpeg – Tools to record, convert, stream and play multimedia content including libavcodec and libavformat, two libraries used by many other open source projects
  • And… Ruby, Python, Erlang, Perl, Java, .NET, Android, C++, Go, Fantom, CoffeeScript, D, …

 

PHP FRAMEWORKS AND TOOLS

  • WordPress is web software you can use to create a beautiful website or blog
  • Drupal is an open source content management platform (CMS).
    Come for the software, stay for the community
  • Centurion is a new open-source CMS delivered as a flexible PHP5 Content Management Framework. We simplify the use of Zend Framework, which is ZF extended. Our components are generic, simple, clear and reusable.
  • phpBB is a free flat-forum bulletin board software solution
  • SimplePie : Super-fast, easy-to-use, RSS and Atom feed parsing in PHP
  • PHPthumb, PHP image manipulation library
  • PHPMailer is a fully featured email transfer class for PHP
  • A simple, open, server-to-server web-hook-based pubsub (publish/subscribe) protocol as an extension to Atom and RSS. Parties (servers) speaking the PubSubHubbub protocol can get near-instant notifications

 

DATABASE MANAGEMENT

  • Apache CouchDB provides a RESTful JSON API than can be accessed from any environment that allows HTTP requests and allow document-oriented database that can be queried and indexed in a MapReduce fashion using JavaScript. CouchDB also offers incremental replication with bi-directional conflict detection and resolution. Sources.
  • MonoQL is an AJAX web application to manage MySQL databases. MonoQL will provide all major features of phpMyAdmin for MySQL, including database & table design, data browsing & editing, advanced querying & more
  • MariaDB is a community-developed branch of the MySQL database, under GPL status, as opposed to any uncertainty of MySQL license status under its current ownership by Oracle.
  • SQLite is a software library that implements a self-contained, serverless, zero-configuration, transactional SQL database engine.
  • SQL online designer editor

 

API AND ONLINE DATA

  • ProgrammableWeb, Most Popular Web Services and API Directory
  • The following Google services provide APIs that implement the Google Data Protocol. Each API has its own set of guides and resources, including information about using client libraries
  • Yahoo! Developer Network – APIs & Tools
  • Yahoo! Pipes An interactive feed aggregator and manipulator
  • ★ The Yahoo! Query Language is an expressive SQL-like language that lets you query, filter, and join data across Web services

 

ONLINE CODE AND MEDIA EDITING

  • CodeRun Studio is a cross-platform Integrated Development Environment (IDE), designed for the cloud. It enables you to easily develop, debug and deploy web applications using your browser.
  • Cloud9 IDE – by javascripter for javascripters
  • jsFiddle – Simple and powerfull online editor for the Web (JavaScript, MooTools, jQuery, Prototype, YUI, Glow and Dojo, HTML, CSS)
  • Akshell, a server-side JavaScript development and hosting. Create web apps in JavaScript right from your browser
  • JSONeditor, easy editing of json strings
  • TinyMCE is a powerful WYSIWYG editor control for web browsers such as MSIE or Mozilla that enables the user to edit HTML content in a more user friendly way
  • Ext Designer is a desktop application that helps you create interfaces faster than ever in an easy-to-use, drag-and-drop environment.
  • ★ Wireframes / UI Design  From static wireframes to rapid prototypes, web developers can do it all with LucidChart. Collaborate with your client and design team in real-time to cut down on iterations.
  • Balsamiq Mockups, online sketch helping you in your design
  • Color Scheme Designer 3
  • Pixlr, Photoshop like image editing direct in your browser
  • Aviary, free online photo editor. Plus Aviary API for developers
  • Favicon Generator

 

CODE RESOURCES AND VERSION CONTROL

  • GitHub is the best way to collaborate with others. Fork, send pull requests and manage all your public and private git repositories.
  • Git is an extremely fast, efficient, distributed version Source Code Management tool ideal for the collaborative development of software.
  • Google Code est destiné aux développement relatif à Google. L’entreprise y diffuse des codes sous licence libre ainsi que la liste des API utilisables
  • The Google Libraries API is a content distribution network (CDN) and loading architecture for the most popular, open-source JavaScript libraries
  • Code Snippets, Snipplr Social Snippet Repository

 

JAVASCRIPT FRAMEWORKS FOR DESKTOP

  • jQuery is a fast and concise JavaScript Library that simplifies HTML document traversing, event handling, animating, and Ajax interactions for rapid web development. Sources, API, API Browser, Fancy Doc.
  • ★ The official jQuery User Interface (UI) library (Demos and Doc). Sources, Themes Roller, Download.
  • YUI 2 — Yahoo! User Interface Library
  • Mootools, a super lightweight web2.0 JavaScript framework
  • Prototype provides class-style Object Oriented and AJAX
  • Dojo unbeatable JavaScript Tools – The Dojo Toolkit
  • EXT4, the industry’s most advanced JavaScript framework for building the next generation of cross-platform web apps.
  • PHP.js, PHP functions implemented client-side in JavaScript

 

JAVASCRIPT FRAMEWORKS FOR MOBILE AND TOUCH

  • jQuery Mobile : Touch-Optimized Web Framework for Smartphones & Tablets
    A unified user interface system across all popular mobile device platforms, built on the rock-solid jQuery and jQuery UI foundation. Sources.
  • Zepto.js is a minimalist inlinable framework for mobile WebKit browsers, with a jQuery-like chaining syntax. Sources.
  • MicroJS : Fantastic Micro-Frameworks and Micro-Libraries for Fun and Profit !
  • PhoneGap : Embed your code and access core functions on Android, iPhone and Blackberry using JavaScript. Sources.
  • Sencha Touch allows you to develop mobile web apps that look and feel native on iPhone, Android, and BlackBerry touch devices
  • JQtouch, a jQuery plugin for mobile web development on the iPhone, Android, iPod Touch, and other forward-thinking devices. Sources.
  • DHTMLX Touch is an HTML5-based JavaScript library for building mobile web applications. It’s not just a set of UI widgets, but a complete framework that allows you to create eye-catching, cross-platform web applications for mobile and touchscreen devices

 

JQUERY PLUGINS

  • jQuery Waypoints is a small jQuery plugin that makes it easy to execute a function whenever you scroll to an element with or without infinite scrolling enabled
  • This jQuery plugin is an on-demand plugin loader, also known as a Lazy loader
  • TweenJS : A simple but powerful tweening / animation library for Javascript
  • Css3-like Easings for jQuery animations
  • Spritely is a jQuery plugin for creating dynamic character and background animation (Pan, Scroll, Sprite)
  • jQuery File Upload User Interface Plugin 4.4.1
  • JQuery Slideshow/Carousel Plugin. Sources.
  • Supersized – Full Screen Background/Slideshow jQuery Plugin
  • jQuery Masonry is a layout plugin for jQuery that arranges elements vertically then horizontally according to a grid, minimizing gaps. Sources.
  • jQuery simple Layout Demo that manage slidable and resizable, multi-pane
  • Flexigrid – jQuery datagrid plugin
  • Isotope, an exquisite jQuery plugin for magical layouts Reveal & hide items with filtering Re–order items with sorting Dynamic, intelligent layouts
  • The Super Gestures jQuery plugin records gestures made by the user’s mouse. This is great for touch interface web applications
  • jQuery MouseWheel is a plugin that adds cross-browser mouse wheel support
  • AutoSuggest jQuery Plugin, add some auto-completing functionality
  • qTip is an advanced tooltip plugin it provides you with tonnes of features like rounded corners and speech bubble tips
  • jQuery Charts and graphic tool
  • jQuery Tools – The missing UI library for the Web

 

OTHER JQUERY RESOURCES

 

 

HTML5 VIDEO PLAYERS

  • Popcorn.js is an event system for HTML5 Video, with strong syntactic sugar for chaining < video > methods and adding events to the timeline. (From Mozilla)
  • LeanBack Player HTML5 Video Player with Subtitle-Support (From Google)
  • A single URL for your video. Vid.ly keep up to date with the thousands of smart phones, features phones, and tablets on the market and which type of video they support. When a mobile device visits your vid.ly url we deliver up the correct video format

 

JAVASCRIPT AUDIO PROCESSING AND VISUALISATION

  • ★ Using HTML5 and Flash, SoundManager V2 provides reliable, simple and advanced, cross-platform audio under a single API
  • DSP, sound Digital Signal Processing for JavaScript
  • The Radiolab Hyper Audio Player v1, brought to you by WNYC Radiolab, SoundCloud and Mozilla Drumbeat
  • jPlayer, a jQuery HTML5 Audio / Video Library with comprehensive API

 

JAVASCRIPT GRAPHICS AND 3D

  • Processing.js makes your data visualizations, digital art, interactive animations, educational graphs, video games, etc. work using web standards and without any plug-ins
  • ★ Javascript 3D Engine : ThreeJS by Mr Doob
    The aim of the project is to create a lightweight 3D engine with a very low level of complexity — in other words, for dummies. The engine can render using <canvas>, <svg> and WebGL.
  • Shader Toy, online shaders visualizer and editor (2D/3D)
  • PhiloGL, a WebGL Framework for Data Visualization, Creative Coding and Game Development
  • What Firebug and Developer Tools are to HTML/JS, WebGL Inspector is to WebGL
  • WebGL frameworks listed by the Khronos Group
  • EaselJS, a JavaScript library for working with the html5 canvas element. Sources.
  • Free JavaScript Game Frameworks To Create A Web-Based Fun
  • Raphaël is a small JavaScript library that should simplify your work with vector graphics on the web (SVG). If you want to create your own specific chart or image crop and rotate widget, for example, you can achieve it simply and easily with this library.
  • jQuery SVG plugin that lets you interact with an SVG canvas
  • Display live data on your site Google chart tools are powerful, simple to use and free. Try out our rich gallery of interactive charts and data tools.
  • Arbor.js, a graph visualization library exploring nodes and relations and using web workers and jQuery

 

JAVASCRIPT BROWSERS INTERFACES (HTML5)

  • Modernizr – Feature detect HTML5 and CSS3 features, with handy css and javascript hooks so you can progressively enhance to your heart’s content. Sources. Useful list of cross-browser Polyfills
  • HTML5Shiv : The latest HTML5 JavaScript shim for IE to recognise and style the HTML5 elements
  • Polyfills : A way of getting the browser to behave and support the latest specifications. This is a collection of code snippets that support different native features of browsers using JavaScript (and if required, Flash in some cases).
  • YepNopeJS : An Asynchronous Conditional Resource Loader helping detecting browser missing features. Sources.
  • jQuery CSS3 Finalise : Tired of adding prefix for each browser when it comes to the new CSS3 attributes ?
  • Amplify.js : Store, request and pub/sub. Amplify API  goal is to simplify all forms of data handling by providing a unified API for various data sources. Amplify’s store component handles persistent client-side storage, using standards like localStorage and sessionStorage, but falling back on non-standard implementations for older browsers. Sources.
  • History.js gracefully supports the HTML5 History/State APIs
  • Socket.IO aims to make realtime apps possible in every browser and mobile device

 

JAVASCRIPT TOOLS

  • ★ Minimal templating with {{mustaches}} in JavaScript
  • json:select(), CSS-like selectors for JSON
  • HeadJS, Asynchronus JavaScript loading. The only script in your <HEAD>
  • JsDoc Toolkit is an application, written in JavaScript, for automatically generating template-formatted, multi-page HTML (or XML, JSON, or any other text-based) documentation from commented JavaScript source code.
  • Responsive image, an Experiment with Mobile-First Images that Scale Responsively & Responsibly
  • UglifyJS JavaScript API, to compress JavaScript code
  • Dhteumeuleu, interactive DOM scripting and DHTML open-source demos, powered with native JavaScript
  • Backbone give your JS App some Models, Views, Collections, and Events
    Backbone supplies structure to JavaScript-heavy applications by providing models key-value binding and custom events, collections with a rich API of enumerable functions, views with declarative event handling, and connects it all to your existing application over a RESTful JSON interface.

 

CLIENT SIDE AND EMULATING

 

CSS3 and FONTS

  • CSS3 Maker and generator
  • Create amazing WebKit CSS3 animations with ease.  Sencha Animator is a desktop app to create CSS3 animations for WebKit browsers and touchscreen mobile devices. Create rich experiences for today’s most popular devices.
  • CSSwarp – CSS Text to Path Generator
  • Gradient Editor, a powerful Photoshop-like CSS gradient editor from ColorZilla
  • Google Web Fonts lets you browse all the fonts available via the Google Web Fonts API (open source license)
  • @font-face Kit Generator, convert fonts for the Web
  • Typetester, compare fonts for the screen
  • Media Queries. a collection of responsive web designs
  • Pattern TAP, Users Interface (UI) components

 

WEBSITE (FULL) TEMPLATES

  • HTML5 Boilerplate A rock-solid base HTML/CSS/JS template for HTML5 awesome, for a fast, robust and future-proof site.
    After more than three years in iterative development, you get the best of the best practices baked in : cross-browser normalization, performance optimizations, even optional features like cross-domain Ajax and Flash. A starter apache .htaccess config file hooks you the eff up with caching rules and preps your site to serve HTML5 video, use @font-face, and get your gzip zipple on. Sources.
  • HTML5 starter pack is a clean & ordered directory structure that fit for most projects, a few of the most common files (html, css, js), as well as a basic Photoshop web design template, again with an groups structure fit for most projects.
  • Initializr is an HTML5 templates generator to help you getting started with an HTML5 project, in 15 seconds !
  • Animated Portfolio Gallery with jQuery
  • Making a Slick MobileApp Website with jQuery & CSS
  • How to Build an RSS Reader with jQuery Mobile
  • ★ Building Single Page Applications With jQuery’s Best Friends (Backbone, Underscore, …)
  • Google TV Optimized Templates, to make website optimization for TV easier, we are providing templates – 2 in HTML5 and 2 in Flash – that developers can download and modify with their own content and style. The HTML5 version of these templates are utilizing the Google TV UI library, jQuery based and Closure based. The UI library can be used independent of the templates.

 

 

I know this is a monkey list ! Keep calm, you don’t have to read all… at least if you click on all starred links, it’s cool ;)

 

PS : Come take a look to my browser start page portal, giving WebDev an efficient access to Web resources… And don’t forget #TAG searches in this site :)

PS2 : Thanks a lot to #FOWD providing me wifi connection and inspiration ;)

http://www.mysqlperformanceblog.com/2009/10/16/finding-your-mysql-high-availability-solution-%e2%80%93-the-questions/

How to determine which MySQL High-Availability solution is best?

What is really tricky with MySQL is the number of possible HA solutions. From the simplest the most complex let’s list the most common ones:

- MySQL replication with manual failover
- Master-Master with MMM manager
- Heartbeat/SAN
- Heartbeat/DRBD
- NDB Cluster

These technologies are by far, not a one size fits all and many deployments use combination of solutions. I will not cover ScaleDB and Continuent because I know almost nothing of these solutions. There are many more questions you need to ask yourself before being able to pick the right one. Below, I listed the most common questions, I might have missed some.

1. What level of HA do you need?

Since all the technologies do not offer the same level of availability, this is a first important sorting factor. Here are estimates of the level of availability offered by the various solutions.

 Level of availability
Simple replication98 to 99.9+%
Master-Master with MMM manager99%
Heartbeat/SAN (depends on SAN)99.5% to 99.9%
Heartbeat/DRBD99.9%
NDB Cluster99.999%

From the table, if your requirements are for 99.99%, you are restricted to NDB Cluster while if it is only 99% you have more options. I recall that the level of availability is hard to estimate and subject to debate. These are the usually accepted level of availability for these technologies.

2. Can you afford to lose data?

Obviously, if you are concerned about loss of data, you are most likely using the InnoDB storage engine, since MyISAM is not transactional and do not sync data to disk. Similarly, MySQL replication is an asynchronous process and although it is fairly fast at transferring data between the master and the slaves, there is a window of time where data loss is possible.

If you can afford to lose some data, you can consider “MySQL replication” and “Master-Master with MMM manager” otherwise, you can only consider the other three solutions.

 Data 100% safe
MySQL replicationno
Master-Master with MMM managerno
Heartbeat/SAN (depends on SAN)yes
Heartbeat/DRBD yes
NDB Clusteryes

3. Does your application use MyISAM only features?

There are some features like Full text indexes and GIS indexes that are supported only by MyISAM. The HA solutions that work well with MyISAM are “MySQL replication” and “Master-Master with MMM manager”. Depending on the application, the MyISAM Full text indexes might be replaced by another search engine like Sphinx in order to remove the restriction. There is no HA solution other than the ones based on replication that handles GIS indexes.

 HA solutions
Need MyISAM Full text or GIS indexes “MySQL replication” and “Master-Master with MMM manager”
Don’t use any special MyISAM featureAll
Can change MyISAM Full text to SphinxAll

4. What is the write load?

The HA solutions we present are not equal in term of their write capacity. Due to the way replication is implemented, only one thread on the slave can handle the write operations. If the replication master is multi-cores servers and is heavily writing using multiple threads, the slaves will likely not be able to keep up. Replication is not the only technology that put a strain on the write capacity, DRBD, a shared storage emulator for Linux, also reduce by about 30% (very dependent on hardware) the write capacity of a database server. In term of write capacity here are you choices.

 Write capacity
MySQL replicationFair
Master-Master with MMM managerFair
Heartbeat/SAN (depends on SAN)Excellent
Heartbeat/DRBDGood
NDB ClusterExcellent

5. For what level of growth are you planning?

Since NDB Cluster is an integrated sharding environment, if you are planning for a growth that will need sharding (splitting the database over multiple servers), then you might need to take a serious at that solution. If not, then, apart from the write capacity, all the solutions are approximately equal.

6. How qualified is your staff or support company?

There is a quite direct relationship between the level of availability and the complexity of the solution. In order to reach the promised level of availability, the staff maintaining the HA setup, either internal or external, must have the required level of expertise. The required expertise level is summarized in the table below.

 Expertise level
MySQL replicationTypical, average MySQL DBA + some Sysadmin skills
Master-Master with MMM managerGood, average MySQL DBA + good Sysadmin skills
Heartbeat/SAN (depends on SAN)High, Good MySQL DBA + strong Sysadmin skills
Heartbeat/DRBDHigh, Good MySQL DBA + strong Sysadmin skills
NDB ClusterVery high, Specific NDB knowledge, strom MySQL skills and strong Sysadmin skills

7. How deep are your pocket?

The last aspect that needs to be considered is the budget, complexity is expensive. We will consider two types of setup. The first one is a basic proof of concept of the technology with the hardware tested, the data imported and basic testing and documentation. A proof of concept setup is a good way to get used to a technology and experiment with it in a test environment. The other type of setup we will consider is a full production setup that includes extensive testing, fire drills, full documentation, monitoring, alerting, backups, migration to production and post migration monitoring. Of course, it is the safest way to migrate an HA solution to production. All the times here are estimates based on field experience, the values presented here are fairly typical and contains some buffers for unexpected problems. Although an HA solution can be built remotely through a KVM over IP and adequate remote power management, an on site intervention with physical access to the servers is the preferred way, especially for the most complex solutions.

 Proof of conceptMigration to Production
MySQL replication4 hours12 hours
Master-Master with MMM manager8 hours24 hours
Heartbeat/SAN (depends on SAN)32 hours120 hours
Heartbeat/DRBD40 hours120 hours
NDB Cluster40 hours120 hours+

Editor’s Note: We’ve gotten many questions about the time estimates mentioned here. The above estimates shouldn’t be used to compare against any specific situation. Time will vary greatly depending on your project. For example, “setting up replication” can be as simple as CHANGE MASTER TO, and can take as little as a few minutes in some circumstances. Yves’s estimate is for a project to create a replication slave for HA purposes, not for “setting up replication.” There is a big difference between an HA project and a DBA task. – Baron Schwartz

作为一个Web开发人员,有时候也需要关注一下你的网站在移动设备上的表现,或者需要通过移动设备来管理网站。下面为你推荐7款免费的Android应用,有助于你更好的工作。

1.Firefox 4 Beta Mobile

2.AndFTP

AndFTP是Android手机上的支持FTP,SFTP,SCP,FTPS的客户端软件,可管理多个FTP服务器,自带文件浏览器和FTP文件浏览器,提供下载和上传的功能,可对文件进行重命名、删除、复制以及权限设置、创建目录等操作。

3.Android CodePad

Android CodePad是一个简单的源码浏览器,支持语法高亮显示,支持所有类C、类Bash和类XML的语言的语法高亮,可自动根据文件来选择不同的语法。

4.Devcheats

该软件为开发者提供了在手机上直接浏览各种开发工具的api手册,包括:php, python, ruby on rails, jquery, css, seo, apache, regular expressions, svn, bash, c++, drupal, gcc, gdb, html5, javascript, microformats, mysql, postgreesql, unix, wordpress.

5.CSS Reference

这是一个用来学习CSS所有的属性、包括语言、示例以及浏览器限制说明,提供CSS1和CSS2的属性列表,同时还包含了可直接浏览效果的例子:border-style, cursor, font-style, font-variant, font-weight, text-decoration and text-transform等属性.

6.W3C Cheatsheet

W3C Cheatsheet提供快速访问HTML5的有用信息。

7.Eval Your Java Script

该工具可让你测试JavaScript的执行情况,在编辑框中输入JavaScript代码,然后运行来获取结果。不过这工具我相信用起来非常费劲,在手机上输入JavaScript代码?别逗了!

原文出处:开源中国社区



A unified user interface system across all popular mobile device platforms, built on the rock-solid jQuery and jQuery UI foundation. Its lightweight code is built with progressive enhancement, and has a flexible, easily themeable design. 

Android APK反编译

[不指定 2011/02/13 23:03 | by ipaddr ]
dex2jar和JD-GUI这2个工具配合学习android太靠谱了,所以放上来给大家共享,开源的好处就是好东西大家一起分享。

dex2jar下载地址:http://laichao.googlecode.com/files/dex2jar-0.0.7-SNAPSHOT.zip
JD-GUI下载地址:
windows版JD-GUI:http://laichao.googlecode.com/files/jdgui.zip
Linux版JD-GUI:http://laichao.googlecode.com/files/jd-gui-0.3.2.linux.i686.tar.gz

1.首先找到Android软件安装包中的classes.dex

把apk文件改名为.zip,然后解压缩其中的classes.dex文件,它就是java文件编译再通过dx工具打包成的,所以现在我们就用上述提到的2个工具来逆方向导出java源文件

2.把classes.dex拷贝到dex2jar.bat所在目录。
windows系统下:
在命令行模式下定位到dex2jar.bat所在目录,运行 dex2jar.bat classes.dex ,生成classes.dex.dex2jar.jar

Ubuntu系统下:(3楼正解!)

在终端下定位到dex2jar.sh所在目录,运行
sh dex2jar.sh classes.dex

则可生成classes.dex.dex2jar.jar


3.运行JD-GUI工具(它是绿色无须安装的)

打开上面的jar文件,即可看到源代码

戏说一下社区电子商务运营的策略问题:

1、网络经济是人气经济,没有人气不要谈什么模式。要想做大,首先要有人气。

2、社区人气的三大推动力:SEO、事件、人。每位网友都是你争取的对象,每位参与互动的网友都是意见领袖,每一次事件都不要放过。

3、用户上你的网站,必然是寻找某种价值。网站产品设计的核心,一是提供价值服务,一是网络营销的原则。

4、依赖用户创造UGC,很不靠谱。不过,你自己可以创造UGC.

5、(网络)产品创造价值?这是扯淡!三分产品七分推广,或者说,三分产品七分运营。运营真正造就价值。

6、内容与市场,产品与运营,永远是网站发展过程的矛盾体。对立统一,二轮驱动促使网站向前发展。

7、内容像一把筛子,筛选出精准的客户。内容加互动是网络媒体的特有属性,是精准营销的基础。而广告业主只青睐精确的广告投放。

8、互动提高10倍广告效率,互动决定于主动的营销服务。

9、专业创造价值,对行业价值挖掘有多深取决于你对行业挖掘有多深。做好一个行业,比做几个行业更重要。

10、首先分析行业,然后再分析行业链。“男怕入错行”,网站更是这样。

11、正确的价值链设计在于利益均衡,电子商务平台的渠道价值、平台运营商的盈利能力、平台的社会价值。而平台运营策略,往往是三个价值之间的一种博弈。

12、社区电子商务萌芽于社区,但是必须超越社区。否则永远只是萌芽。

13、平台的商家,准确的说叫做平台服务商,是可贵的资源。

14、重视中小企业的成长,平台运营商有多“慈悲”,平台就会有多大。

15、社区碎片化,电子商务中心化。

16、在电子商务平台交易,在社区传播口碑。

17、活动是推动社区发展的手段而不是目的。

18、网络渠道有3个:品牌渠道、产品渠道。需求渠道。品牌渠道是什么?就是“感谢CCTV”。

19、诚信机制是电子商务设计的核心难题。

20、客户不是不想上网,是不懂网络为何物。因此,推广的首要任务就是授人以渔。

21、中心化的内容,去中心化的关系。

22、新经济的模式起源于“荒谬”。(文/宁哲网络 周宁)

对于按键事件,调用mDevices[i]->layoutMap->map进行映射。映射实际是由 KeyLayoutMap::map完成的,KeyLayoutMap类里读取配置文件qwerty.kl,由配置 文件 qwerty.kl 决定键值的映射关系。你可以通过修 改./development/emulator/keymaps/qwerty.kl来改变键值的映射关系。 
JNI 函数 

在frameworks/base/services/jni/com_android_server_KeyInputQueue.cpp文 件中,向 JAVA提供了函数android_server_KeyInputQueue_readEvent,用于读 取输入设备事件。 

C代码
  1. static jboolean   
  2. android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,   
  3.                                            jobject event)   
  4. {   
  5.      gLock.lock();   
  6.      sp hub = gHub;   
  7.     if (hub == NULL) {   
  8.          hub = new EventHub;   
  9.          gHub = hub;   
  10.      }   
  11.      gLock.unlock();   
  12.   
  13.      int32_t deviceId;   
  14.      int32_t type;   
  15.      int32_t scancode, keycode;   
  16.      uint32_t flags;   
  17.      int32_t value;   
  18.      nsecs_t when;   
  19.     bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,   
  20.              &flags, &value, &when);   
  21.   
  22.      env->SetIntField(event, gInputOffsets.mDeviceId, (jint)deviceId);   
  23.      env->SetIntField(event, gInputOffsets.mType, (jint)type);   
  24.      env->SetIntField(event, gInputOffsets.mScancode, (jint)scancode);   
  25.      env->SetIntField(event, gInputOffsets.mKeycode, (jint)keycode);   
  26.      env->SetIntField(event, gInputOffsets.mFlags, (jint)flags);   
  27.      env->SetIntField(event, gInputOffsets.mValue, value);   
  28.      env->SetLongField(event, gInputOffsets.mWhen,   
  29.                          (jlong)(nanoseconds_to_milliseconds(when)));   
  30.   
  31.     return res;   
  32. }  


readEvent调用hub->getEvent读了取事件,然后转换成JAVA的结构。 
事件中转线程 

在frameworks/base/services/java/com/android/server/KeyInputQueue.java 里创建了一个线程,它循环的读取事件,然后把事件放入事件队列里。 

Java代码
  1. Thread mThread = new Thread("InputDeviceReader") {   
  2.         public void run() {   
  3.              android.os.Process.setThreadPriority(   
  4.                      android.os.Process.THREAD_PRIORITY_URGENT_DISPLAY);   
  5.   
  6.             try {   
  7.                  RawInputEvent ev = new RawInputEvent();   
  8.                 while (true) {   
  9.                      InputDevice di;   
  10.   
  11.                      readEvent(ev);   
  12.   
  13.                      send = preprocessEvent(di, ev);   
  14.                      addLocked(di, curTime, ev.flags, ..., me);   
  15.                  }   
  16.          }   
  17.      };  


输入事件分发线程 

在frameworks/base/services/java/com/android/server/WindowManagerService.java里创建了一个输入事件分发线程,它负责把事件分发到相应的窗口上去。 

Java代码
  1. mQueue.getEvent   
  2. dispatchKey/dispatchPointer/dispatchTrackball  




按键,触摸屏流程分析 

按键触摸屏流程分析: 
WindowManagerService类的构造函数 
WindowManagerService() 
mQueue = new KeyQ(); 
因为 WindowManagerService.java (frameworks\base\services\java\com\android\server)中有:    
private class KeyQ extends KeyInputQueue 
KeyQ 是抽象类 KeyInputQueue 的实现,所以 new KeyQ类的时候实际上在 KeyInputQueue 类中创建了 
一个线程 InputDeviceReader 专门用来冲设备读取按键事件,代码: 
Thread mThread = new Thread("InputDeviceReader") { 
public void run() 

        在循环中调用:readEvent(ev); 
    ... 
    send = preprocessEvent(di, ev); 
        实际调用的是 KeyQ 类的 preprocessEvent 函数 
    ... 
    int keycode = rotateKeyCodeLocked(ev.keycode); 
      int[] map = mKeyRotationMap; 
      for (int i=0; i<N; i+=2) 
      { 
        if (map[i] == keyCode) 
          return map[i+1]; 
      } // 
    addLocked(di, curTime, ev.flags,RawInputEvent.CLASS_KEYBOARD,newKeyEvent(di, di.mDownTime, curTime, down,keycode, 0, scancode,...)); 
      QueuedEvent ev = obtainLocked(device, when, flags, classType, event); 



readEvent() 实际上调用的是 com_android_server_KeyInputQueue.cpp (frameworks\base\services\jni)中的: 
static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz,jobject event) 
bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode,&flags, &value, &when); 
调用的是 EventHub.cpp (frameworks\base\libs\ui)中的: 
bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType, 
        int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, 
        int32_t* outValue, nsecs_t* outWhen) 
在函数中调用了读设备操作:res = read(mFDs[i].fd, &iev, sizeof(iev)); 


在构造函数 WindowManagerService()调用 new KeyQ() 以后接着调用了: 
mInputThread = new InputDispatcherThread();       
...     
mInputThread.start(); 
来启动一个线程 InputDispatcherThread 
run() 
process(); 
    QueuedEvent ev = mQueue.getEvent(...) 
因为WindowManagerService类中: final KeyQ mQueue; 
所以实际上 InputDispatcherThread 线程实际上从 KeyQ 的事件队列中读取按键事件。 
switch (ev.classType) 
case RawInputEvent.CLASS_KEYBOARD: 
    ... 
    dispatchKey((KeyEvent)ev.event, 0, 0); 
    mQueue.recycleEvent(ev); 
    break; 
case RawInputEvent.CLASS_TOUCHSCREEN: 
    //Log.i(TAG, "Read next event " + ev); 
    dispatchPointer(ev, (MotionEvent)ev.event, 0, 0); 
    break; 

=============================================================== 


KeyInputQueue.java (frameworks\base\services\java\com\android\server): 
的线程 Thread mThread = new Thread("InputDeviceReader") 本地调用: 
readEvent(ev);读取按键。readEvent 调用的是文件: 
com_android_server_KeyInputQueue.cpp (frameworks\base\services\jni)中的函数: 
static jboolean android_server_KeyInputQueue_readEvent(JNIEnv* env, jobject clazz, 
                                          jobject event) 
android_server_KeyInputQueue_readEvent中有: 
hub = new EventHub; 
bool res = hub->getEvent(&deviceId, &type, &scancode, &keycode, 
            &flags, &value, &when); 

hub->getEvent 调用的是 
EventHub.cpp (frameworks\base\libs\ui) 文件中的函数: 
bool EventHub::getEvent(int32_t* outDeviceId, int32_t* outType, 
        int32_t* outScancode, int32_t* outKeycode, uint32_t *outFlags, 
        int32_t* outValue, nsecs_t* outWhen) 
读取按键。 

class RefBase::weakref_impl : public RefBase::weakref_type 



在系统启动后,android 会通过 
static const char *device_path = "/dev/input"; 
bool EventHub::openPlatformInput(void) 
res = scan_dir(device_path); 


通过下面的函数打开设备。 
int EventHub::open_device(const char *deviceName) 

... 
fd = open(deviceName, O_RDWR); 
... 
mFDs[mFDCount].fd = fd; 
mFDs[mFDCount].events = POLLIN; 
... 
ioctl(mFDs[mFDCount].fd, EVIOCGNAME(sizeof(devname)-1), devname); 
... 
const char* root = getenv("ANDROID_ROOT"); 
snprintf(keylayoutFilename, sizeof(keylayoutFilename), 
                 "%s/usr/keylayout/%s.kl", root, tmpfn); 
... 
device->layoutMap->load(keylayoutFilename); 
... 

打开设备的时候,如果 device->classes&CLASS_KEYBOARD 不等于 0 表明是键盘。 
常用输入设备的定义有: 
enum { 
        CLASS_KEYBOARD      = 0x00000001, //键盘 
        CLASS_ALPHAKEY      = 0x00000002, // 
        CLASS_TOUCHSCREEN   = 0x00000004, //触摸屏 
        CLASS_TRACKBALL     = 0x00000008 //轨迹球 
    }; 
打开键盘设备的时候通过上面的 ioctl 获得设备名称,命令字 EVIOCGNAME 的定义在文件: 
kernel/include/linux/input.h 中。 
#define EVIOCGNAME(len)   _IOC(_IOC_READ, 'E', 0x06, len) /* get device name */ 
在内核键盘驱动文件 drivers/input/keyboard/pxa27x_keypad.c 中定义了设备名称:pxa27x-keypad 
static struct platform_driver pxa27x_keypad_driver = { 
    .probe        = pxa27x_keypad_probe, 
    .remove        = __devexit_p(pxa27x_keypad_remove), 
    .suspend    = pxa27x_keypad_suspend, 
    .resume        = pxa27x_keypad_resume, 
    .driver        = { 
        .name    = "pxa27x-keypad", 
        .owner    = THIS_MODULE, 
    }, 
}; 
ANDROID_ROOT 为环境变量,在android的命令模式下通过 printenv 可以知道它为: system 
所以 keylayoutFilename 为:/system/usr/keylayout/pxa27x-keypad.kl 
pxa27x-keypad.kl 定义了按键映射,具体内容如下: 
---------------------- 
# NUMERIC KEYS 3x4 
key 2   1 
key 3   2 
key 4   3 
key 5   4 
key 6   5 
key 7   6 
key 8   7 
key 9   8 
key 10 9 
key 11 0 
key 83 POUND 
key 55 STAR 

# FUNCTIONAL KEYS 
key 231 MENU        WAKE_DROPPED 
key 192 BACK           WAKE_DROPPED 
key 193 HOME       WAKE 
key 107 DEL        WAKE 
key 102 CALL        WAKE_DROPPED 
key 158 ENDCALL     WAKE_DROPPED 
key 28   DPAD_CENTER     WAKE 
key 115 VOLUME_UP 
key 114 VOLUME_DOWN 
---------------------- 
如果没有定义键盘映射文件,那么默认使用系统的 /system/usr/keylayout/qwerty.kl 
可以修改 /system/usr/keylayout/qwerty.kl 文件改变Android公司的按键映射。 

device->layoutMap->load(keylayoutFilename) 调用的是文件: 
KeyLayoutMap.cpp (frameworks\base\libs\ui)中的函数: 
status_t KeyLayoutMap::load(const char* filename)通过解析 pxa27x-keypad.kl 
把按键的映射关系保存在 :KeyedVector<int32_t,Key> m_keys; 中。 
当获得按键事件以后调用: 
status_t KeyLayoutMap::map(int32_t scancode, int32_t *keycode, uint32_t *flags) 
由映射关系 KeyedVector<int32_t,Key> m_keys 把扫描码转换成andorid上层可以识别的按键。
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